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FightClub69

6 Game Reviews w/ Response

All 23 Reviews

Awesome! What a terrific game!
Starts off seriously hard but got much easier when I read the hint about holding to charge then release to swing with the power attack... I don't have good enough reactions to beat these little guys to the first attack and one hit kills!
Right, I've just gotten stage 2 of "the meat cleaver" for weapon range, time to squish some tiny green dudes.

RobAlmighty responds:

Haha good stuff. Thanks for the review and glad you're enjoying it!

king & queen...

The piece graphics for the king and queen are reversed... the king should have the cross on top, the queen wears the spiky crown.
Also it plays very badly, making some really poor moves. +10 Kudos for writing a working chess engine, but -5 rating points because it's particularly weak.
Are you using a minimax algorithm? It's possible you have a bug in the board scoring routine... that would account for the really weird moves (like it let me take its queen when it could have forced an exchange with one move).

uzuriel responds:

Yeah it's a variation of mini maxi with only level 1 depth search

connection established...

Awesome game but the connection established movieclip is stuck in an infinite loop and it's a really annoying flickering all the time...

PLyczkowski responds:

Sorry, my first upload was bugged, it's fixed now. Glad you like my game!

suggestions

At the moment it's pretty boring, here are my suggestions:
- add some 'drop' to the discs so they follow an arc into the distance
- it's like 'clay pigeon' shooting but not as fun because it's instant... try adding some 'flight time' to the bullets so you have to predict where it will be when the bullet reaches the target (gets harder as it gets farther away because the bullets take longer)
- add some distractions, birds & animals are ok but obvious... flying saucers or something really weird could make it more interesting
- there's no feeling of pressure... reduce the time between discs and have several flying at the same time to keep the player busy
- maybe add some bonuses that need to be clicked or hovered with the mouse to collect them

It'll still be pretty basic but that stuff would all make it more interesting.

faisal007 responds:

thanx for the suggestions, by the way how many levels u played ?

ok, enuff

Ok dude you've had your fun, please stop re-submitting the same game, with the same crappy graphics and the same crappy control system. This is the FOURTH submission of the exact same game with slightly different graphics and (it's hard to tell) maybe a different track!
If you want to make this game evolve, think about what it's lacking (and has been lacking since the first version):
- the cars look crap, what are they? They look like volkswagon combi vans from the 1970's... with no wheels.
- there's no perspective on the vehicles... this is a well done genre and *everyone* else adds at least a token angle or two to make it look more real
- the handling... it's appalling, the vans/cars/weird looking things slide from side to side with no physics, no traction
The game wasn't good enough to get a good score the first time around (2.66/5.00 is not a good score) and although the score is creeping up (2.96, 3.00) it's not because the game is getting any better... it isn't... it's exactly the same every time.
TL;DR - don't submit the same bad game 4 times with new data packs... fix it! You're almost there, the drawing engine is excellent, take some time to make the gameplay match... please!?

gsxr1100 responds:

OK, I will do Your requests. Thanks for the report.

pretty but unoriginal

It's a very standard concept and you haven't added anything new so your rating takes a big knock for that.
But you've made it very slick and nicely finished. I especially like the little movement details like the hop as the next ball jumps up into play.

Found a bug:
I fired a red ball off the wall and it bounced then landed on top of a green ball that was one step in from the edge. After I cleared that group the green ball was still there isolated and it didn't move down when the rest did. Two shots later the 'next ball' didn't hop up into the gun so I had nothing left to fire.

Overall very nice, have a think about ways to twist the game-play a bit though?

Dzin responds:

Thank you very much for the feedback! We'll look into this bug and adding more features. Cheers!

I've been making video games since Salamander on the C64, these days I'm having a go with AS3 to see how I get on making my own ideas for a change..

Pete Baron @FightClub69

Male

Video game developer

Edinburgh University

Auckland, New Zealand

Joined on 8/10/09

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