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FightClub69

23 Game Reviews

6 w/ Responses

the game doesn't start

when you click 'play' the game doesn't start :(

ok, enuff

Ok dude you've had your fun, please stop re-submitting the same game, with the same crappy graphics and the same crappy control system. This is the FOURTH submission of the exact same game with slightly different graphics and (it's hard to tell) maybe a different track!
If you want to make this game evolve, think about what it's lacking (and has been lacking since the first version):
- the cars look crap, what are they? They look like volkswagon combi vans from the 1970's... with no wheels.
- there's no perspective on the vehicles... this is a well done genre and *everyone* else adds at least a token angle or two to make it look more real
- the handling... it's appalling, the vans/cars/weird looking things slide from side to side with no physics, no traction
The game wasn't good enough to get a good score the first time around (2.66/5.00 is not a good score) and although the score is creeping up (2.96, 3.00) it's not because the game is getting any better... it isn't... it's exactly the same every time.
TL;DR - don't submit the same bad game 4 times with new data packs... fix it! You're almost there, the drawing engine is excellent, take some time to make the gameplay match... please!?

gsxr1100 responds:

OK, I will do Your requests. Thanks for the report.

really nice but slow

This is a very nice concept, but there's just too much clicking required for me to play for long.

- when the player is out of mana, there's nothing he can control... how about an 'autoroll' feature that keeps rolling until the combat is resolved?
- even while mana remains, I'd like to be able to take a turn with one click... perhaps put the messages in a side-panel so they don't need a click to clear them?

I think this concept could go a long way - it's already a very good game!

pretty but unoriginal

It's a very standard concept and you haven't added anything new so your rating takes a big knock for that.
But you've made it very slick and nicely finished. I especially like the little movement details like the hop as the next ball jumps up into play.

Found a bug:
I fired a red ball off the wall and it bounced then landed on top of a green ball that was one step in from the edge. After I cleared that group the green ball was still there isolated and it didn't move down when the rest did. Two shots later the 'next ball' didn't hop up into the gun so I had nothing left to fire.

Overall very nice, have a think about ways to twist the game-play a bit though?

Dzin responds:

Thank you very much for the feedback! We'll look into this bug and adding more features. Cheers!

Nice 3D effects!

Could really use corners and a bit more variation, but it's a nice use of simple 3D.

Didn't see any popups at all

Fun little game, I didn't see any ad popups at all (Chrome/Vista).

c64 emulator?

Wow either you used a c64 emulator or you did an awesome job of faking it!
Nice game - this would have been a big hit back in the day... looks like good game-play never dies cos it's doing pretty well here too :)

My biggest complaint? Too hard for me!

Superb animation

But I thought some of the puzzles were too abstract... the first one for instance. I found the solution mainly by just clicking everything that could be clicked in different patterns until something happened.
All the presentation, the audio, the graphics, totally superb.

cool stuff

really neat idea for a physics based puzzler - lots of interesting little mechanisms to get your head around too!

great fresh concept

Really nice fresh concept and great presentation... the only downside is too much trial & error - hard to predict how things will move after explosions.

I've been making video games since Salamander on the C64, these days I'm having a go with AS3 to see how I get on making my own ideas for a change..

Pete Baron @FightClub69

Male

Video game developer

Edinburgh University

Auckland, New Zealand

Joined on 8/10/09

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